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fix(Scripts/Spells): Replenishment should proc off from Vampiric Touc… (#11772)
* fix(Scripts/Spells): Replenishment should proc off from Vampiric Touch even if target died from Mind Blast. Fixes #8502 * Update.
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@@ -6965,7 +6965,7 @@ void Player::ApplyItemEquipSpell(Item* item, bool apply, bool form_change)
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continue;
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// Spells that should stay on the caster after removing the item.
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constexpr std::array<uint32, 1> spellExceptions = { /*Electromagnetic Gigaflux Reactivator*/ 11826 };
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constexpr std::array<int32, 1> spellExceptions = { /*Electromagnetic Gigaflux Reactivator*/ 11826 };
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const auto found = std::find(std::begin(spellExceptions), std::end(spellExceptions), spellData.SpellId);
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// wrong triggering type
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