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refactor(Core/Unit): clean MonsterText methods (#6957)
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@@ -162,7 +162,7 @@ public:
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caster->CastSpell(target, 52605, true);
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char buff[100];
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sprintf(buff, "%s plants the Flag of Ownership in the corpse of %s.", caster->GetName().c_str(), target->GetName().c_str());
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caster->MonsterTextEmote(buff, caster);
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caster->TextEmote(buff, caster);
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haveTarget = true;
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}
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