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refactor(Core/Unit): clean MonsterText methods (#6957)
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@@ -385,7 +385,7 @@ public:
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetFacingToObject(player);
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me->MonsterYell(12389, LANG_UNIVERSAL, player);
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// me->Yell(12389, LANG_UNIVERSAL, player); // Doesn't exist
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SayAshbringer = true;
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}
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