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fix(Core/TemporarySummon): Implement TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE (#9915)
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@@ -104,7 +104,23 @@ void TempSummon::Update(uint32 diff)
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break;
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}
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case TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE:
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{
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if (!IsInCombat() && m_deathState != CORPSE)
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
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{
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if (m_deathState == CORPSE)
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@@ -46,6 +46,7 @@ enum TempSummonType
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TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears
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TEMPSUMMON_MANUAL_DESPAWN = 8, // despawns when UnSummon() is called
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TEMPSUMMON_DESPAWNED = 9, // xinef: DONT USE, INTERNAL USE ONLY
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TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE = 10, // despawns after a specified time after the creature is out of combat and alive
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};
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enum PhaseMasks
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