fix(Core/SAI): SMARTCAST_COMBAT_MOVE prevents movement on successful cast (#23913)

This commit is contained in:
blinkysc
2025-12-02 09:44:23 -06:00
committed by GitHub
parent be37b5e395
commit bb7753d363
5 changed files with 61 additions and 18 deletions

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@@ -67,6 +67,7 @@ public:
void SetAutoAttack(bool on) { mCanAutoAttack = on; }
void SetCombatMovement(bool on, bool stopOrStartMovement);
void SetCurrentRangeMode(bool on, float range = 0.f);
void SetMainSpell(uint32 spellId);
void DistanceYourself(float range);
void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0, bool aliveState = true);
void StopFollow(bool complete);