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fix(Core/SAI): SMARTCAST_COMBAT_MOVE prevents movement on successful cast (#23913)
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@@ -67,6 +67,7 @@ public:
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void SetAutoAttack(bool on) { mCanAutoAttack = on; }
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void SetCombatMovement(bool on, bool stopOrStartMovement);
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void SetCurrentRangeMode(bool on, float range = 0.f);
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void SetMainSpell(uint32 spellId);
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void DistanceYourself(float range);
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void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0, bool aliveState = true);
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void StopFollow(bool complete);
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