From bb19dbf3c92912fe631bfedeac04b9f4fbaade8e Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Sat, 25 May 2024 18:42:46 +0200 Subject: [PATCH] fix(Scripts/Ulduar) Kologarn becomes a bridge (#18944) * disable_move is already set in unit_flags creature template * make kolo not selectable, disable gravity on death --- src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 6af801f54..94e89fa71 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -237,7 +237,6 @@ public: _looksAchievement = true; me->SetDisableGravity(true); - me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE); me->DisableRotate(true); events.Reset(); @@ -327,6 +326,8 @@ public: arm->DespawnOrUnsummon(3000); // visual if (Creature* arm = ObjectAccessor::GetCreature(*me, _right)) arm->DespawnOrUnsummon(3000); // visual + me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->SetDisableGravity(true); } void KilledUnit(Unit*) override