mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 13:16:23 +00:00
fix(Core/Pet): Fix pets chasing when pet and target spins uncontrollable (#18798)
This commit is contained in:
committed by
GitHub
parent
03f6dde549
commit
b90136d80d
@@ -91,14 +91,23 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
|
||||
|
||||
Unit* target = i_target.getTarget();
|
||||
|
||||
bool const mutualChase = IsMutualChase(owner, target);
|
||||
bool mutualChase = IsMutualChase(owner, target);
|
||||
bool const mutualTarget = target->GetVictim() == owner;
|
||||
float const chaseRange = GetChaseRange(owner, target);
|
||||
float const meleeRange = owner->GetMeleeRange(target);
|
||||
float const minTarget = (_range ? _range->MinTolerance : 0.0f) + chaseRange;
|
||||
float const maxRange = _range ? _range->MaxRange + chaseRange : owner->GetMeleeRange(target); // melee range already includes hitboxes
|
||||
float const maxRange = _range ? _range->MaxRange + chaseRange : meleeRange; // melee range already includes hitboxes
|
||||
float const maxTarget = _range ? _range->MaxTolerance + chaseRange : CONTACT_DISTANCE + chaseRange;
|
||||
|
||||
Optional<ChaseAngle> angle = mutualChase ? Optional<ChaseAngle>() : _angle;
|
||||
|
||||
// Prevent almost infinite spinning of mutual targets.
|
||||
if (angle && !mutualChase && _mutualChase && mutualTarget && chaseRange < meleeRange)
|
||||
{
|
||||
angle = Optional<ChaseAngle>();
|
||||
mutualChase = true;
|
||||
}
|
||||
|
||||
// periodically check if we're already in the expected range...
|
||||
i_recheckDistance.Update(time_diff);
|
||||
if (i_recheckDistance.Passed())
|
||||
|
||||
Reference in New Issue
Block a user