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Fix(Core/Creature): Disable shredder should not attack creatures nearby (#9920)
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@@ -590,7 +590,10 @@ public:
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void JustSummoned(Creature* summoned) override
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{
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if (summoned->GetEntry() == NPC_PILOT_WIZZ)
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{
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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me->RestoreFaction();
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}
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if (summoned->GetEntry() == NPC_MERCENARY)
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summoned->AI()->AttackStart(me);
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