diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 2d8771b0f..404ecaead 100644 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -566,7 +566,7 @@ void Map::ScriptsProcess() // quest id and flags checked at script loading if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) && (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance)))) - player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); + player->GroupEventHappens(step.script->QuestExplored.QuestID, worldObject); else player->FailQuest(step.script->QuestExplored.QuestID);