mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
refactor(Collision): update some methods to UpperCamelCase (#6486)
This commit is contained in:
@@ -646,14 +646,14 @@ namespace MMAP
|
||||
break;
|
||||
|
||||
InstanceTreeMap instanceTrees;
|
||||
((VMapManager2*)vmapManager)->getInstanceMapTree(instanceTrees);
|
||||
((VMapManager2*)vmapManager)->GetInstanceMapTree(instanceTrees);
|
||||
|
||||
if (!instanceTrees[mapID])
|
||||
break;
|
||||
|
||||
ModelInstance* models = nullptr;
|
||||
uint32 count = 0;
|
||||
instanceTrees[mapID]->getModelInstances(models, count);
|
||||
instanceTrees[mapID]->GetModelInstances(models, count);
|
||||
|
||||
if (!models)
|
||||
break;
|
||||
@@ -671,7 +671,7 @@ namespace MMAP
|
||||
retval = true;
|
||||
|
||||
std::vector<GroupModel> groupModels;
|
||||
worldModel->getGroupModels(groupModels);
|
||||
worldModel->GetGroupModels(groupModels);
|
||||
|
||||
// all M2s need to have triangle indices reversed
|
||||
bool isM2 = instance.name.find(".m2") != std::string::npos || instance.name.find(".M2") != std::string::npos;
|
||||
@@ -690,7 +690,7 @@ namespace MMAP
|
||||
std::vector<MeshTriangle> tempTriangles;
|
||||
WmoLiquid* liquid = nullptr;
|
||||
|
||||
groupModel.getMeshData(tempVertices, tempTriangles, liquid);
|
||||
groupModel.GetMeshData(tempVertices, tempTriangles, liquid);
|
||||
|
||||
// first handle collision mesh
|
||||
transform(tempVertices, transformedVertices, scale, rotation, position);
|
||||
@@ -707,7 +707,7 @@ namespace MMAP
|
||||
std::vector<int> liqTris;
|
||||
uint32 tilesX, tilesY, vertsX, vertsY;
|
||||
G3D::Vector3 corner;
|
||||
liquid->getPosInfo(tilesX, tilesY, corner);
|
||||
liquid->GetPosInfo(tilesX, tilesY, corner);
|
||||
vertsX = tilesX + 1;
|
||||
vertsY = tilesY + 1;
|
||||
uint8* flags = liquid->GetFlagsStorage();
|
||||
|
||||
Reference in New Issue
Block a user