refactor(Collision): update some methods to UpperCamelCase (#6486)

This commit is contained in:
Kitzunu
2021-06-27 16:37:22 +02:00
committed by GitHub
parent a2a01e19d1
commit b84f9b8a4b
18 changed files with 63 additions and 61 deletions

View File

@@ -646,14 +646,14 @@ namespace MMAP
break;
InstanceTreeMap instanceTrees;
((VMapManager2*)vmapManager)->getInstanceMapTree(instanceTrees);
((VMapManager2*)vmapManager)->GetInstanceMapTree(instanceTrees);
if (!instanceTrees[mapID])
break;
ModelInstance* models = nullptr;
uint32 count = 0;
instanceTrees[mapID]->getModelInstances(models, count);
instanceTrees[mapID]->GetModelInstances(models, count);
if (!models)
break;
@@ -671,7 +671,7 @@ namespace MMAP
retval = true;
std::vector<GroupModel> groupModels;
worldModel->getGroupModels(groupModels);
worldModel->GetGroupModels(groupModels);
// all M2s need to have triangle indices reversed
bool isM2 = instance.name.find(".m2") != std::string::npos || instance.name.find(".M2") != std::string::npos;
@@ -690,7 +690,7 @@ namespace MMAP
std::vector<MeshTriangle> tempTriangles;
WmoLiquid* liquid = nullptr;
groupModel.getMeshData(tempVertices, tempTriangles, liquid);
groupModel.GetMeshData(tempVertices, tempTriangles, liquid);
// first handle collision mesh
transform(tempVertices, transformedVertices, scale, rotation, position);
@@ -707,7 +707,7 @@ namespace MMAP
std::vector<int> liqTris;
uint32 tilesX, tilesY, vertsX, vertsY;
G3D::Vector3 corner;
liquid->getPosInfo(tilesX, tilesY, corner);
liquid->GetPosInfo(tilesX, tilesY, corner);
vertsX = tilesX + 1;
vertsY = tilesY + 1;
uint8* flags = liquid->GetFlagsStorage();