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refactor(Collision): update some methods to UpperCamelCase (#6486)
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@@ -499,7 +499,7 @@ public:
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void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); }
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[[nodiscard]] bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);}
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[[nodiscard]] DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; }
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bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
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bool GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
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[[nodiscard]] float GetGameObjectFloor(uint32 phasemask, float x, float y, float z, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const
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{
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return _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask);
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