refactor(Collision): update some methods to UpperCamelCase (#6486)

This commit is contained in:
Kitzunu
2021-06-27 16:37:22 +02:00
committed by GitHub
parent a2a01e19d1
commit b84f9b8a4b
18 changed files with 63 additions and 61 deletions

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@@ -499,7 +499,7 @@ public:
void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); }
[[nodiscard]] bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);}
[[nodiscard]] DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; }
bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
bool GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
[[nodiscard]] float GetGameObjectFloor(uint32 phasemask, float x, float y, float z, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const
{
return _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask);