refactor(Collision): update some methods to UpperCamelCase (#6486)

This commit is contained in:
Kitzunu
2021-06-27 16:37:22 +02:00
committed by GitHub
parent a2a01e19d1
commit b84f9b8a4b
18 changed files with 63 additions and 61 deletions

View File

@@ -45,7 +45,7 @@ namespace VMAP
uint32 GetFileSize();
bool writeToFile(FILE* wf);
static bool readFromFile(FILE* rf, WmoLiquid*& liquid);
void getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const;
void GetPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const;
private:
WmoLiquid() { }
uint32 iTilesX{0}; //!< number of tiles in x direction, each
@@ -78,7 +78,7 @@ namespace VMAP
[[nodiscard]] const G3D::AABox& GetBound() const { return iBound; }
[[nodiscard]] uint32 GetMogpFlags() const { return iMogpFlags; }
[[nodiscard]] uint32 GetWmoID() const { return iGroupWMOID; }
void getMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid);
void GetMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid);
protected:
G3D::AABox iBound;
uint32 iMogpFlags{0};// 0x8 outdor; 0x2000 indoor
@@ -102,7 +102,7 @@ namespace VMAP
bool GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, LocationInfo& info) const;
bool writeFile(const std::string& filename);
bool readFile(const std::string& filename);
void getGroupModels(std::vector<GroupModel>& outGroupModels);
void GetGroupModels(std::vector<GroupModel>& outGroupModels);
protected:
uint32 RootWMOID{0};
std::vector<GroupModel> groupModels;