refactor(Collision): update some methods to UpperCamelCase (#6486)

This commit is contained in:
Kitzunu
2021-06-27 16:37:22 +02:00
committed by GitHub
parent a2a01e19d1
commit b84f9b8a4b
18 changed files with 63 additions and 61 deletions

View File

@@ -14,7 +14,7 @@ using G3D::Ray;
template<> struct BoundsTrait<VMAP::GroupModel>
{
static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
static void GetBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
};
namespace VMAP
@@ -257,7 +257,7 @@ namespace VMAP
return result;
}
void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const
void WmoLiquid::GetPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const
{
tilesX = iTilesX;
tilesY = iTilesY;
@@ -442,7 +442,7 @@ namespace VMAP
return 0;
}
void GroupModel::getMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid)
void GroupModel::GetMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid)
{
outVertices = vertices;
outTriangles = triangles;
@@ -454,7 +454,7 @@ namespace VMAP
void WorldModel::setGroupModels(std::vector<GroupModel>& models)
{
groupModels.swap(models);
groupTree.build(groupModels, BoundsTrait<GroupModel>::getBounds, 1);
groupTree.build(groupModels, BoundsTrait<GroupModel>::GetBounds, 1);
}
struct WModelRayCallBack
@@ -638,7 +638,7 @@ namespace VMAP
return result;
}
void WorldModel::getGroupModels(std::vector<GroupModel>& outGroupModels)
void WorldModel::GetGroupModels(std::vector<GroupModel>& outGroupModels)
{
outGroupModels = groupModels;
}