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refactor(Collision): update some methods to UpperCamelCase (#6486)
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@@ -42,11 +42,11 @@ class GameObjectModel
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public:
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std::string name;
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[[nodiscard]] const G3D::AABox& getBounds() const { return iBound; }
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[[nodiscard]] const G3D::AABox& GetBounds() const { return iBound; }
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~GameObjectModel();
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[[nodiscard]] const G3D::Vector3& getPosition() const { return iPos; }
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[[nodiscard]] const G3D::Vector3& GetPosition() const { return iPos; }
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/** Enables\disables collision. */
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void disable() { phasemask = 0; }
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