refactor(Collision): update some methods to UpperCamelCase (#6486)

This commit is contained in:
Kitzunu
2021-06-27 16:37:22 +02:00
committed by GitHub
parent a2a01e19d1
commit b84f9b8a4b
18 changed files with 63 additions and 61 deletions

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@@ -42,11 +42,11 @@ class GameObjectModel
public:
std::string name;
[[nodiscard]] const G3D::AABox& getBounds() const { return iBound; }
[[nodiscard]] const G3D::AABox& GetBounds() const { return iBound; }
~GameObjectModel();
[[nodiscard]] const G3D::Vector3& getPosition() const { return iPos; }
[[nodiscard]] const G3D::Vector3& GetPosition() const { return iPos; }
/** Enables\disables collision. */
void disable() { phasemask = 0; }