refactor(Collision): update some methods to UpperCamelCase (#6486)

This commit is contained in:
Kitzunu
2021-06-27 16:37:22 +02:00
committed by GitHub
parent a2a01e19d1
commit b84f9b8a4b
18 changed files with 63 additions and 61 deletions

View File

@@ -86,7 +86,7 @@ namespace VMAP
return tilefilename.str();
}
bool StaticMapTree::getAreaInfo(Vector3& pos, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
bool StaticMapTree::GetAreaInfo(Vector3& pos, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
AreaInfoCallback intersectionCallBack(iTreeValues);
iTree.intersectPoint(pos, intersectionCallBack);
@@ -131,7 +131,7 @@ namespace VMAP
Else, pMaxDist is not modified and returns false;
*/
bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const
bool StaticMapTree::GetIntersectionTime(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const
{
float distance = pMaxDist;
MapRayCallback intersectionCallBack(iTreeValues);
@@ -162,8 +162,10 @@ namespace VMAP
}
// direction with length of 1
G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1) / maxDist);
if (getIntersectionTime(ray, maxDist, true))
if (GetIntersectionTime(ray, maxDist, true))
{
return false;
}
@@ -175,7 +177,7 @@ namespace VMAP
Return the hit pos or the original dest pos
*/
bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
bool StaticMapTree::GetObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
{
bool result = false;
float maxDist = (pPos2 - pPos1).magnitude();
@@ -190,7 +192,7 @@ namespace VMAP
Vector3 dir = (pPos2 - pPos1) / maxDist; // direction with length of 1
G3D::Ray ray(pPos1, dir);
float dist = maxDist;
if (getIntersectionTime(ray, dist, false))
if (GetIntersectionTime(ray, dist, false))
{
pResultHitPos = pPos1 + dir * dist;
if (pModifyDist < 0)
@@ -226,7 +228,7 @@ namespace VMAP
Vector3 dir = Vector3(0, 0, -1);
G3D::Ray ray(pPos, dir); // direction with length of 1
float maxDist = maxSearchDist;
if (getIntersectionTime(ray, maxDist, false))
if (GetIntersectionTime(ray, maxDist, false))
{
height = pPos.z - maxDist;
}
@@ -507,7 +509,7 @@ namespace VMAP
iLoadedTiles.erase(tile);
}
void StaticMapTree::getModelInstances(ModelInstance*& models, uint32& count)
void StaticMapTree::GetModelInstances(ModelInstance*& models, uint32& count)
{
models = iTreeValues;
count = iNTreeValues;