refactor(Core/ChatHandler): Cleanup retriving session and checking fo… (#19585)

* refactor(Core/ChatHandler): Cleanup retriving session and checking for valid session

* redundant

* make it clear what a "valid" session is

* HasValidSession -> HasSession

* Differentiate from "valid" which in this case would mean the player is in world which isnt checked here
This commit is contained in:
Kitzunu
2024-08-10 17:46:13 +02:00
committed by GitHub
parent e4df159f5c
commit b81bcfbfea
2 changed files with 49 additions and 67 deletions

View File

@@ -55,12 +55,14 @@ public:
template<typename... Args>
void SendNotification(uint32 strId, Args&&... args)
{
SendNotification(Acore::StringFormatFmt(GetAcoreString(strId), std::forward<Args>(args)...));
if (HasSession())
SendNotification(Acore::StringFormatFmt(GetAcoreString(strId), std::forward<Args>(args)...));
}
template<typename... Args>
void SendNotification(char const* fmt, Args&&... args)
{
SendNotification(Acore::StringFormatFmt(fmt, std::forward<Args>(args)...));
if (HasSession())
SendNotification(Acore::StringFormatFmt(fmt, std::forward<Args>(args)...));
}
void SendGMText(std::string_view str);
@@ -68,21 +70,21 @@ public:
void SendGMText(uint32 strId, Args&&... args)
{
// GMText should be sent to all sessions
SessionMap::const_iterator itr;
for (itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
{
Player* player = itr->second->GetPlayer();
if (player && player->IsInWorld())
DoForAllValidSessions([&](Player* player)
{
m_session = player->GetSession();
SendGMText(Acore::StringFormatFmt(GetAcoreString(strId), std::forward<Args>(args)...));
}
}
});
}
template<typename... Args>
void SendGMText(char const* fmt, Args&&... args)
{
SendGMText(Acore::StringFormatFmt(fmt, std::forward<Args>(args)...));
// GMText should be sent to all sessions
DoForAllValidSessions([&](Player* player)
{
m_session = player->GetSession();
SendGMText(Acore::StringFormatFmt(fmt, std::forward<Args>(args)...));
});
}
void SendWorldText(std::string_view str);
@@ -90,31 +92,21 @@ public:
void SendWorldText(uint32 strId, Args&&... args)
{
// WorldText should be sent to all sessions
SessionMap::const_iterator itr;
for (itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
{
Player* player = itr->second->GetPlayer();
if (player && player->IsInWorld())
DoForAllValidSessions([&](Player* player)
{
m_session = player->GetSession();
SendWorldText(Acore::StringFormatFmt(GetAcoreString(strId), std::forward<Args>(args)...));
}
}
});
}
template<typename... Args>
void SendWorldText(char const* fmt, Args&&... args)
{
// WorldTextOptional should be sent to all sessions
SessionMap::const_iterator itr;
for (itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
{
Player* player = itr->second->GetPlayer();
if (player && player->IsInWorld())
// WorldText should be sent to all sessions
DoForAllValidSessions([&](Player* player)
{
m_session = player->GetSession();
SendWorldText(Acore::StringFormatFmt(fmt, std::forward<Args>(args)...));
}
}
});
}
void SendWorldTextOptional(std::string_view str, uint32 flag);
@@ -122,31 +114,21 @@ public:
void SendWorldTextOptional(uint32 strId, uint32 flag, Args&&... args)
{
// WorldTextOptional should be sent to all sessions
SessionMap::const_iterator itr;
for (itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
{
Player* player = itr->second->GetPlayer();
if (player && player->IsInWorld())
DoForAllValidSessions([&](Player* player)
{
m_session = player->GetSession();
SendWorldTextOptional(Acore::StringFormatFmt(GetAcoreString(strId), std::forward<Args>(args)...), flag);
}
}
});
}
template<typename... Args>
void SendWorldTextOptional(char const* fmt, uint32 flag, Args&&... args)
{
// WorldTextOptional should be sent to all sessions
SessionMap::const_iterator itr;
for (itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
{
Player* player = itr->second->GetPlayer();
if (player && player->IsInWorld())
DoForAllValidSessions([&](Player* player)
{
m_session = player->GetSession();
SendWorldTextOptional(Acore::StringFormatFmt(fmt, std::forward<Args>(args)...), flag);
}
}
});
}
// function with different implementation for chat/console
@@ -159,13 +141,15 @@ public:
template<typename... Args>
void PSendSysMessage(char const* fmt, Args&&... args)
{
SendSysMessage(Acore::StringFormatFmt(fmt, std::forward<Args>(args)...));
if (HasSession())
SendSysMessage(Acore::StringFormatFmt(fmt, std::forward<Args>(args)...));
}
template<typename... Args>
void PSendSysMessage(uint32 entry, Args&&... args)
{
SendSysMessage(PGetParseString(entry, std::forward<Args>(args)...));
if (HasSession())
SendSysMessage(PGetParseString(entry, std::forward<Args>(args)...));
}
template<typename... Args>
@@ -214,6 +198,11 @@ public:
// Returns either the selected player or self if there is no selected player
Player* getSelectedPlayerOrSelf() const;
bool HasSession();
// Do whatever you want to all the players with a valid session [including GameMasters], i.e.: param exec = [&](Player* p) { p->Whatever(); }
// A "valid" session requires player->IsInWorld() to be true
void DoForAllValidSessions(std::function<void(Player*)> exec);
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = nullptr);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = nullptr);
char* extractQuotedArg(char* args);