fix(Core/Movement): Implement order counters (#23015)

This commit is contained in:
killerwife
2025-10-04 02:52:38 +02:00
committed by GitHub
parent 7015f51971
commit b80353d288
12 changed files with 546 additions and 500 deletions

View File

@@ -244,8 +244,6 @@ Unit::Unit() : WorldObject(),
_dualWieldMode = DualWieldMode::AUTO;
m_rootTimes = 0;
m_state = 0;
m_deathState = DeathState::Alive;
@@ -4332,10 +4330,10 @@ void Unit::ProcessTerrainStatusUpdate()
LiquidData const& liquidData = GetLiquidData();
// remove appropriate auras if we are swimming/not swimming respectively
if (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING)
// remove appropriate auras if we are swimming/not swimming respectively - exact mirror of client logic
if (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING && (liquidData.Level - GetPositionZ()) > GetCollisionHeight() * 0.75f) // Shallow water at ~75% of collision height)
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_ABOVEWATER);
else if (!isSwimming())
else
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
// liquid aura handling
@@ -13607,9 +13605,10 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
data << GetPackGUID();
data << uint32(GameTime::GetGameTime().count()); // Packet counter
data << player->GetSession()->GetOrderCounter(); // movement counter
data << player->GetCollisionHeight();
player->GetSession()->SendPacket(&data);
player->GetSession()->IncrementOrderCounter();
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
@@ -13623,13 +13622,14 @@ void Unit::Dismount()
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
RemoveUnitFlag(UNIT_FLAG_MOUNT);
if (Player* thisPlayer = ToPlayer())
if (Player* player = ToPlayer())
{
WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
data << GetPackGUID();
data << uint32(GameTime::GetGameTime().count()); // Packet counter
data << thisPlayer->GetCollisionHeight();
thisPlayer->GetSession()->SendPacket(&data);
data << player->GetSession()->GetOrderCounter(); // movement counter
data << player->GetCollisionHeight();
player->GetSession()->SendPacket(&data);
player->GetSession()->IncrementOrderCounter();
}
WorldPacket data(SMSG_DISMOUNT, 8);
@@ -14643,11 +14643,13 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
return;
}
data << GetPackGUID();
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
data << (IsPlayer() ? ToPlayer()->GetSession()->GetOrderCounter() : uint32(0)); // movement counter
if (mtype == MOVE_RUN)
data << uint8(0); // new 2.1.0
data << float(GetSpeed(mtype));
SendMessageToSet(&data, true);
if (IsPlayer()) // TODO: Resolve this mess
ToPlayer()->GetSession()->IncrementOrderCounter();
}
}
@@ -16806,6 +16808,15 @@ bool Unit::IsStandState() const
return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
bool Unit::IsStandUpOnMovementState() const
{
uint8 s = getStandState();
return
s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
s == UNIT_STAND_STATE_SIT || s == UNIT_STAND_STATE_SLEEP;
}
void Unit::SetStandState(uint8 state)
{
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, state);
@@ -18302,9 +18313,6 @@ void Unit::SetRooted(bool apply, bool isStun)
{
if (apply)
{
if (m_rootTimes > 0) // blizzard internal check?
m_rootTimes++;
// MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING (tested 3.3.5a)
// this will freeze clients. That's why we remove MOVEMENTFLAG_MASK_MOVING before
// setting MOVEMENTFLAG_ROOT
@@ -18336,8 +18344,9 @@ void Unit::SetRooted(bool apply, bool isStun)
{
WorldPacket data(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
data << GetPackGUID();
data << m_rootTimes;
data << m_movedByPlayer->ToPlayer()->GetSession()->GetOrderCounter(); // movement counter
m_movedByPlayer->ToPlayer()->SendDirectMessage(&data);
m_movedByPlayer->ToPlayer()->GetSession()->IncrementOrderCounter();
}
else
{
@@ -18356,8 +18365,9 @@ void Unit::SetRooted(bool apply, bool isStun)
{
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4);
data << GetPackGUID();
data << m_rootTimes;
data << m_movedByPlayer->ToPlayer()->GetSession()->GetOrderCounter(); // movement counter
m_movedByPlayer->ToPlayer()->SendDirectMessage(&data);
m_movedByPlayer->ToPlayer()->GetSession()->IncrementOrderCounter();
}
else
{
@@ -19261,16 +19271,14 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
data << GetPackGUID();
data << uint32(0); // counter
data << player->GetSession()->GetOrderCounter(); // movement counter
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(speedXY); // Horizontal speed
data << float(-speedZ); // Z Movement speed (vertical)
player->GetSession()->SendPacket(&data);
if (player->HasIncreaseMountedFlightSpeedAura() || player->HasFlyAura())
player->SetCanFly(true, true);
player->GetSession()->IncrementOrderCounter();
player->SetCanKnockback(true);
}
@@ -20464,39 +20472,168 @@ bool Unit::SetSwim(bool enable)
*
* Doesn't inform the client.
*/
bool Unit::SetCanFly(bool enable, bool /*packetOnly = false */)
void Unit::SetCanFly(bool enable)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
return false;
bool isClientControlled = IsClientControlled();
if (enable)
if (!isClientControlled)
{
AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
}
else
{
RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_MASK_MOVING_FLY);
if (enable)
m_movementInfo.AddMovementFlag(MOVEMENTFLAG_CAN_FLY);
else
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_CAN_FLY);
}
return true;
if (!IsInWorld()) // is sent on add to map
return;
if (isClientControlled)
{
if (Player const* player = GetClientControlling())
{
auto const counter = player->GetSession()->GetOrderCounter();
WorldPacket data(enable ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, GetPackGUID().size() + 4);
data << GetPackGUID();
data << counter;
player->GetSession()->SendPacket(&data);
player->GetSession()->IncrementOrderCounter();
return;
}
}
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_FLYING : SMSG_SPLINE_MOVE_UNSET_FLYING, 9);
data << GetPackGUID();
SendMessageToSet(&data, true);
}
/**
* @brief Allow to walk on water. Doesn't inform the client.
* Need to use SendMovementWaterWalking() if it's for players.
*/
bool Unit::SetWaterWalking(bool enable, bool /*packetOnly = false*/)
void Unit::SetFeatherFall(bool enable)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING))
return false;
bool isClientControlled = IsClientControlled();
if (!isClientControlled)
{
if (enable)
m_movementInfo.AddMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
else
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
}
if (!IsInWorld()) // is sent on add to map
return;
if (isClientControlled)
{
if (Player const* player = GetClientControlling())
{
auto const counter = player->GetSession()->GetOrderCounter();
WorldPacket data(enable ? SMSG_MOVE_FEATHER_FALL : SMSG_MOVE_NORMAL_FALL, GetPackGUID().size() + 4);
data << GetPackGUID();
data << counter;
player->GetSession()->SendPacket(&data);
player->GetSession()->IncrementOrderCounter();
// start fall from current height
if (!enable)
const_cast<Player*>(player)->SetFallInformation(0, GetPositionZ());
return;
}
}
WorldPacket data(enable ? SMSG_SPLINE_MOVE_FEATHER_FALL : SMSG_SPLINE_MOVE_NORMAL_FALL);
data << GetPackGUID();
SendMessageToSet(&data, true);
}
void Unit::SetHover(bool enable)
{
bool isClientControlled = IsClientControlled();
if (!isClientControlled)
{
if (enable)
m_movementInfo.AddMovementFlag(MOVEMENTFLAG_HOVER);
else
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_HOVER);
}
float hoverHeight = GetHoverHeight();
if (enable)
AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
{
if (hoverHeight && GetPositionZ() - GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ()) < hoverHeight)
Relocate(GetPositionX(), GetPositionY(), GetPositionZ() + hoverHeight);
}
else
RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
{
if (IsAlive() || !IsUnit())
{
float newZ = std::max<float>(GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ()), GetPositionZ() - hoverHeight);
UpdateAllowedPositionZ(GetPositionX(), GetPositionY(), newZ);
Relocate(GetPositionX(), GetPositionY(), newZ);
}
}
return true;
if (!IsInWorld()) // is sent on add to map
return;
if (isClientControlled)
{
if (Player const* player = GetClientControlling())
{
WorldPacket data(enable ? SMSG_MOVE_SET_HOVER : SMSG_MOVE_UNSET_HOVER, GetPackGUID().size() + 4);
auto const counter = player->GetSession()->GetOrderCounter();
data << GetPackGUID();
data << counter;
player->GetSession()->SendPacket(&data);
player->GetSession()->IncrementOrderCounter();
return;
}
}
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_HOVER : SMSG_SPLINE_MOVE_UNSET_HOVER, 9);
data << GetPackGUID();
SendMessageToSet(&data, true);
}
void Unit::SetWaterWalking(bool enable)
{
bool isClientControlled = IsClientControlled();
if (!isClientControlled)
{
if (enable)
m_movementInfo.AddMovementFlag(MOVEMENTFLAG_WATERWALKING);
else
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_WATERWALKING);
}
if (!IsInWorld()) // is sent on add to map
return;
if (isClientControlled)
{
if (Player const* player = GetClientControlling())
{
auto const counter = player->GetSession()->GetOrderCounter();
WorldPacket data(enable ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
data << GetPackGUID();
data << counter;
player->GetSession()->SendPacket(&data);
player->GetSession()->IncrementOrderCounter();
return;
}
}
WorldPacket data(enable ? SMSG_SPLINE_MOVE_WATER_WALK : SMSG_SPLINE_MOVE_LAND_WALK, 9);
data << GetPackGUID();
SendMessageToSet(&data, true);
}
void Unit::SendMovementWaterWalking(Player* sendTo)
@@ -20508,19 +20645,6 @@ void Unit::SendMovementWaterWalking(Player* sendTo)
sendTo->SendDirectMessage(&data);
}
bool Unit::SetFeatherFall(bool enable, bool /*packetOnly = false*/)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW))
return false;
if (enable)
AddUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
return true;
}
void Unit::SendMovementFeatherFall(Player* sendTo)
{
if (!movespline->Initialized())
@@ -20530,34 +20654,6 @@ void Unit::SendMovementFeatherFall(Player* sendTo)
sendTo->SendDirectMessage(&data);
}
bool Unit::SetHover(bool enable, bool /*packetOnly = false*/, bool /*updateAnimationTier = true*/)
{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
return false;
float hoverHeight = GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
if (enable)
{
AddUnitMovementFlag(MOVEMENTFLAG_HOVER);
if (hoverHeight && GetPositionZ() - GetFloorZ() < hoverHeight)
UpdateHeight(GetPositionZ() + hoverHeight);
}
else
{
RemoveUnitMovementFlag(MOVEMENTFLAG_HOVER);
if (hoverHeight && (!isDying() || !IsCreature()))
{
float newZ = std::max<float>(GetFloorZ(), GetPositionZ() - hoverHeight);
UpdateAllowedPositionZ(GetPositionX(), GetPositionY(), newZ);
UpdateHeight(newZ);
}
SendMovementFlagUpdate(); // pussywizard: needed for falling after death (instead of falling onto air at hover height)
}
return true;
}
void Unit::SendMovementHover(Player* sendTo)
{
if (!movespline->Initialized())
@@ -21203,3 +21299,58 @@ std::string Unit::GetDebugInfo() const
<< " Class: " << std::to_string(getClass());
return sstr.str();
}
bool Unit::IsClientControlled(Player const* exactClient /*= nullptr*/) const
{
// Severvide method to check if unit is client controlled (optionally check for specific client in control)
// Applies only to player controlled units
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
return false;
// These flags are meant to be used when server controls this unit, client control is taken away
if (HasFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING)))
return false;
// If unit is possessed, it has lost original control...
if (ObjectGuid const& guid = GetCharmerGUID())
{
// ... but if it is a possessing charm, then we have to check if some other player controls it
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) && guid.IsPlayer())
return (exactClient ? (exactClient->GetGUID() == guid) : true);
return false;
}
// By default: players have client control over themselves
if (IsPlayer())
return (exactClient ? (exactClient == this) : true);
return false;
}
Player const* Unit::GetClientControlling() const
{
// Serverside reverse "mover" deduction logic at controlled unit
// Applies only to player controlled units
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
// Charm always removes control from original client...
if (GetCharmerGUID())
{
// ... but if it is a possessing charm, some other client may have control
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
{
Unit const* charmer = GetCharmer();
if (charmer && charmer->IsPlayer())
return static_cast<Player const*>(charmer);
}
}
else if (IsPlayer())
{
// Check if anything prevents original client from controlling
if (IsClientControlled(static_cast<Player const*>(this)))
return static_cast<Player const*>(this);
}
}
return nullptr;
}