feat(Core/Misc): change how Position struct is retrieved (#9017)

Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
This commit is contained in:
sschepens
2021-11-10 19:43:00 -03:00
committed by GitHub
parent d31d8279ca
commit b7f8083915
36 changed files with 68 additions and 133 deletions

View File

@@ -1389,8 +1389,7 @@ public:
float dist = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
float angle = frand(0.0f, 2 * M_PI);
Position pos;
GetCaster()->GetNearPosition(pos, dist, angle);
Position pos = GetCaster()->GetNearPosition(dist, angle);
dest.Relocate(pos);
}
@@ -1562,8 +1561,7 @@ public:
{
if (Unit* caster = GetCaster())
{
Position pos;
caster->GetRandomNearPosition(pos, 5.0f);
Position pos = caster->GetRandomNearPosition(5.0f);
if (Creature* haunt = caster->SummonCreature(NPC_SCOURGE_HAUNT, pos, TEMPSUMMON_TIMED_DESPAWN, urand(10, 20) * IN_MILLISECONDS))
{
haunt->SetSpeed(MOVE_RUN, 0.5, true);
@@ -1602,8 +1600,7 @@ public:
if (Unit* caster = GetCaster())
{
Position pos;
caster->GetRandomNearPosition(pos, 5.0f);
Position pos = caster->GetRandomNearPosition(5.0f);
if (Creature* haunt = caster->SummonCreature(NPC_SCOURGE_HAUNT, pos, TEMPSUMMON_TIMED_DESPAWN, urand(10, 20) * IN_MILLISECONDS))
{
haunt->SetSpeed(MOVE_RUN, 0.5, true);