feat(Core/Misc): change how Position struct is retrieved (#9017)

Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
This commit is contained in:
sschepens
2021-11-10 19:43:00 -03:00
committed by GitHub
parent d31d8279ca
commit b7f8083915
36 changed files with 68 additions and 133 deletions

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@@ -1045,8 +1045,7 @@ public:
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(uint32(GetSpellInfo()->Effects[effIndex].MiscValueB));
uint32 duration = uint32(GetSpellInfo()->GetDuration());
Position pos;
caster->GetPosition(&pos);
Position pos = caster->GetPosition();
if (Creature* summon = caster->GetMap()->SummonCreature(entry, pos, properties, duration, caster, GetSpellInfo()->Id))
{
bool heroic = summon->GetMap()->IsHeroic();