feat(Core/Misc): change how Position struct is retrieved (#9017)

Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
This commit is contained in:
sschepens
2021-11-10 19:43:00 -03:00
committed by GitHub
parent d31d8279ca
commit b7f8083915
36 changed files with 68 additions and 133 deletions

View File

@@ -355,15 +355,13 @@ Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawn
Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos;
obj->GetRandomNearPosition(pos, radius);
Position pos = obj->GetRandomNearPosition(radius);
return me->SummonCreature(entry, pos, summonType, despawnTime);
}
Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos;
obj->GetRandomNearPosition(pos, radius);
Position pos = obj->GetRandomNearPosition(radius);
pos.m_positionZ += flightZ;
return me->SummonCreature(entry, pos, summonType, despawnTime);
}