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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 03:15:41 +00:00
More hooks for Scripts/Modules (#270)
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@@ -602,6 +602,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
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ASSERT(map);
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ASSERT(player);
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FOREACH_SCRIPT(AllMapScript)->OnPlayerEnterAll(map, player);
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FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
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SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
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@@ -621,7 +623,9 @@ void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
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{
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ASSERT(map);
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ASSERT(player);
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FOREACH_SCRIPT(AllMapScript)->OnPlayerLeaveAll(map, player);
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SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
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itr->second->OnPlayerLeave(map, player);
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SCR_MAP_END;
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@@ -815,6 +819,8 @@ void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
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{
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ASSERT(creature);
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FOREACH_SCRIPT(AllCreatureScript)->OnAllCreatureUpdate(creature, diff);
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GET_SCRIPT(CreatureScript, creature->GetScriptId(), tmpscript);
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tmpscript->OnUpdate(creature, diff);
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}
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@@ -1335,19 +1341,33 @@ void ScriptMgr::OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uin
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void ScriptMgr::OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update)
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{
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FOREACH_SCRIPT(PlayerScript)->OnEquip(player, it, bag, slot, update);
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FOREACH_SCRIPT(PlayerScript)->OnEquip(player, it, bag, slot, update);
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}
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void ScriptMgr::OnPlayerJoinBG(Player* player, Battleground* bg)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinBG(player, bg);
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinBG(player, bg);
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}
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void ScriptMgr::OnPlayerJoinArena(Player* player, Battleground* bg)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player, bg);
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player, bg);
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}
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void ScriptMgr::OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid)
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{
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FOREACH_SCRIPT(PlayerScript)->OnLootItem(player, item, count, lootguid);
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}
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void ScriptMgr::OnCreateItem(Player* player, Item* item, uint32 count)
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{
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FOREACH_SCRIPT(PlayerScript)->OnCreateItem(player, item, count);
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}
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void ScriptMgr::OnQuestRewardItem(Player* player, Item* item, uint32 count)
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{
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FOREACH_SCRIPT(PlayerScript)->OnQuestRewardItem(player, item, count);
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}
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// Guild
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void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
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@@ -1455,6 +1475,76 @@ void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32
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FOREACH_SCRIPT(GlobalScript)->OnBeforeUpdateArenaPoints(at,ap);
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}
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uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype)
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{
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FOR_SCRIPTS_RET(UnitScript, itr, end, damage)
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damage = itr->second->DealDamage(AttackerUnit, pVictim, damage, damagetype);
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return damage;
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}
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void ScriptMgr::Creature_SelectLevel(const CreatureTemplate *cinfo, Creature* creature)
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{
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FOREACH_SCRIPT(AllCreatureScript)->Creature_SelectLevel(cinfo, creature);
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}
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
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{
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FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
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}
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
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}
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void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
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}
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void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
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}
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void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyHealRecieved(target, attacker, damage);
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}
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void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode)
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{
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FOREACH_SCRIPT(MovementHandlerScript)->OnPlayerMove(player, movementInfo, opcode);
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}
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AllMapScript::AllMapScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AllMapScript>::AddScript(this);
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}
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AllCreatureScript::AllCreatureScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AllCreatureScript>::AddScript(this);
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}
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UnitScript::UnitScript(const char* name, bool addToScripts)
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: ScriptObject(name)
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{
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if (addToScripts)
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ScriptRegistry<UnitScript>::AddScript(this);
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}
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MovementHandlerScript::MovementHandlerScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<MovementHandlerScript>::AddScript(this);
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}
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SpellScriptLoader::SpellScriptLoader(const char* name)
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: ScriptObject(name)
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{
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@@ -1636,6 +1726,10 @@ template class ScriptRegistry<PlayerScript>;
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template class ScriptRegistry<GuildScript>;
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template class ScriptRegistry<GroupScript>;
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template class ScriptRegistry<GlobalScript>;
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template class ScriptRegistry<UnitScript>;
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template class ScriptRegistry<AllCreatureScript>;
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template class ScriptRegistry<AllMapScript>;
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template class ScriptRegistry<MovementHandlerScript>;
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// Undefine utility macros.
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#undef GET_SCRIPT_RET
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