More hooks for Scripts/Modules (#270)

This commit is contained in:
3ndos
2016-12-07 03:12:01 -05:00
committed by Francesco Borzì
parent 440b7e731f
commit b7ee1a9f12
8 changed files with 255 additions and 14 deletions

View File

@@ -602,6 +602,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
ASSERT(map);
ASSERT(player);
FOREACH_SCRIPT(AllMapScript)->OnPlayerEnterAll(map, player);
FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
@@ -621,7 +623,9 @@ void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
{
ASSERT(map);
ASSERT(player);
FOREACH_SCRIPT(AllMapScript)->OnPlayerLeaveAll(map, player);
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnPlayerLeave(map, player);
SCR_MAP_END;
@@ -815,6 +819,8 @@ void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
{
ASSERT(creature);
FOREACH_SCRIPT(AllCreatureScript)->OnAllCreatureUpdate(creature, diff);
GET_SCRIPT(CreatureScript, creature->GetScriptId(), tmpscript);
tmpscript->OnUpdate(creature, diff);
}
@@ -1335,19 +1341,33 @@ void ScriptMgr::OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uin
void ScriptMgr::OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update)
{
FOREACH_SCRIPT(PlayerScript)->OnEquip(player, it, bag, slot, update);
FOREACH_SCRIPT(PlayerScript)->OnEquip(player, it, bag, slot, update);
}
void ScriptMgr::OnPlayerJoinBG(Player* player, Battleground* bg)
{
FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinBG(player, bg);
FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinBG(player, bg);
}
void ScriptMgr::OnPlayerJoinArena(Player* player, Battleground* bg)
{
FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player, bg);
FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player, bg);
}
void ScriptMgr::OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid)
{
FOREACH_SCRIPT(PlayerScript)->OnLootItem(player, item, count, lootguid);
}
void ScriptMgr::OnCreateItem(Player* player, Item* item, uint32 count)
{
FOREACH_SCRIPT(PlayerScript)->OnCreateItem(player, item, count);
}
void ScriptMgr::OnQuestRewardItem(Player* player, Item* item, uint32 count)
{
FOREACH_SCRIPT(PlayerScript)->OnQuestRewardItem(player, item, count);
}
// Guild
void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
@@ -1455,6 +1475,76 @@ void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32
FOREACH_SCRIPT(GlobalScript)->OnBeforeUpdateArenaPoints(at,ap);
}
uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype)
{
FOR_SCRIPTS_RET(UnitScript, itr, end, damage)
damage = itr->second->DealDamage(AttackerUnit, pVictim, damage, damagetype);
return damage;
}
void ScriptMgr::Creature_SelectLevel(const CreatureTemplate *cinfo, Creature* creature)
{
FOREACH_SCRIPT(AllCreatureScript)->Creature_SelectLevel(cinfo, creature);
}
void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
{
FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
}
void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
}
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
}
void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
}
void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
}
void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyHealRecieved(target, attacker, damage);
}
void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode)
{
FOREACH_SCRIPT(MovementHandlerScript)->OnPlayerMove(player, movementInfo, opcode);
}
AllMapScript::AllMapScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<AllMapScript>::AddScript(this);
}
AllCreatureScript::AllCreatureScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<AllCreatureScript>::AddScript(this);
}
UnitScript::UnitScript(const char* name, bool addToScripts)
: ScriptObject(name)
{
if (addToScripts)
ScriptRegistry<UnitScript>::AddScript(this);
}
MovementHandlerScript::MovementHandlerScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<MovementHandlerScript>::AddScript(this);
}
SpellScriptLoader::SpellScriptLoader(const char* name)
: ScriptObject(name)
{
@@ -1636,6 +1726,10 @@ template class ScriptRegistry<PlayerScript>;
template class ScriptRegistry<GuildScript>;
template class ScriptRegistry<GroupScript>;
template class ScriptRegistry<GlobalScript>;
template class ScriptRegistry<UnitScript>;
template class ScriptRegistry<AllCreatureScript>;
template class ScriptRegistry<AllMapScript>;
template class ScriptRegistry<MovementHandlerScript>;
// Undefine utility macros.
#undef GET_SCRIPT_RET

View File

@@ -417,6 +417,77 @@ class ItemScript : public ScriptObject
virtual void OnGossipSelectCode(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { }
};
class UnitScript : public ScriptObject
{
protected:
UnitScript(const char* name, bool addToScripts = true);
public:
// Called when a unit deals healing to another unit
virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { }
// Called when a unit deals damage to another unit
virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
// Called when DoT's Tick Damage is being Dealt
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
// Called when Melee Damage is being Dealt
virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
// Called when Spell Damage is being Dealt
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
// Called when Heal is Recieved
virtual void ModifyHealRecieved(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
//Called when Damage is Dealt
virtual uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype) { return damage; }
};
class MovementHandlerScript : public ScriptObject
{
protected:
MovementHandlerScript(const char* name);
public:
//Called whenever a player moves
virtual void OnPlayerMove(Player* /*player*/, MovementInfo /*movementInfo*/, uint32 /*opcode*/) { }
};
class AllMapScript : public ScriptObject
{
protected:
AllMapScript(const char* name);
public:
// Called when a player enters any Map
virtual void OnPlayerEnterAll(Map* /*map*/, Player* /*player*/) { }
// Called when a player leave any Map
virtual void OnPlayerLeaveAll(Map* /*map*/, Player* /*player*/) { }
};
class AllCreatureScript : public ScriptObject
{
protected:
AllCreatureScript(const char* name);
public:
// Called from End of Creature Update.
virtual void OnAllCreatureUpdate(Creature* /*creature*/, uint32 /*diff*/) { }
// Called from End of Creature SelectLevel.
virtual void Creature_SelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
};
class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
{
protected:
@@ -801,6 +872,16 @@ class PlayerScript : public ScriptObject
// After player enters queue for Arena
virtual void OnPlayerJoinArena(Player* player, Battleground* bg) { }
//After looting item
virtual void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid) { }
//After creating item (eg profession item creation)
virtual void OnCreateItem(Player* player, Item* item, uint32 count) { }
//After receiving item as a quest reward
virtual void OnQuestRewardItem(Player* player, Item* item, uint32 count) { }
};
class GuildScript : public ScriptObject
@@ -1105,6 +1186,9 @@ class ScriptMgr
void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
void OnPlayerJoinBG(Player* player, Battleground* bg);
void OnPlayerJoinArena(Player* player, Battleground* bg);
void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid);
void OnCreateItem(Player* player, Item* item, uint32 count);
void OnQuestRewardItem(Player* player, Item* item, uint32 count);
public: /* GuildScript */
@@ -1141,6 +1225,30 @@ class ScriptMgr
uint32 DecreaseScheduledScriptCount(size_t count) { return _scheduledScripts -= count; }
bool IsScriptScheduled() const { return _scheduledScripts > 0; }
public: /* UnitScript */
void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
void ModifyHealRecieved(Unit* target, Unit* attacker, uint32& addHealth);
uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype);
public: /* MovementHandlerScript */
void OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode);
public: /* AllCreatureScript */
void OnAllCreatureUpdate(Creature* creature, uint32 diff);
void Creature_SelectLevel(const CreatureTemplate *cinfo, Creature* creature);
public: /* AllMapScript */
void OnPlayerEnterMapAll(Map* map, Player* player);
void OnPlayerLeaveMapAll(Map* map, Player* player);
private:
uint32 _scriptCount;