From b7be09e96c285aa2d961fff6cbd6175139d8c6a8 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Wed, 27 Apr 2022 15:12:45 +0200 Subject: [PATCH] fix(Core/Players): Updates visibility of nearby entities around player's viewpoint in case of immediate changing farsight object. (#11520) Fixes #11322 --- src/server/game/Spells/SpellEffects.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 1fc7443c1..c911d506d 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2728,6 +2728,8 @@ void Spell::EffectAddFarsight(SpellEffIndex effIndex) dynObj->SetDuration(duration); dynObj->SetCasterViewpoint(); + + m_caster->ToPlayer()->UpdateVisibilityForPlayer(); } void Spell::EffectUntrainTalents(SpellEffIndex /*effIndex*/)