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chore(Core): Remove unused and inaccurate comment headers for various script-related files. (#22263)
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@@ -19,26 +19,7 @@
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#include "GameTime.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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/* ScriptData
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SDName: Areatrigger_Scripts
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SD%Complete: 100
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SDComment: Scripts for areatriggers
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SDCategory: Areatrigger
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EndScriptData */
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/* ContentData
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at_coilfang_waterfall 4591
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at_legion_teleporter 4560 Teleporter TO Invasion Point: Cataclysm
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at_stormwright_shelf q12741
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at_last_rites q12019
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at_sholazar_waygate q12548
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at_nats_landing q11209
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at_bring_your_orphan_to q910 q910 q1800 q1479 q1687 q1558 q10951 q10952
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at_brewfest
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at_area_52_entrance
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EndContentData */
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// Ours
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class AreaTrigger_at_voltarus_middle : public AreaTriggerScript
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{
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public:
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@@ -60,7 +41,6 @@ public:
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}
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};
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// Theirs
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/*######
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## at_coilfang_waterfall
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######*/
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@@ -436,10 +416,7 @@ private:
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void AddSC_areatrigger_scripts()
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{
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// Ours
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new AreaTrigger_at_voltarus_middle();
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// Theirs
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new AreaTrigger_at_coilfang_waterfall();
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new AreaTrigger_at_legion_teleporter();
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new AreaTrigger_at_stormwright_shelf();
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@@ -28,8 +28,6 @@
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#include "ScriptedGossip.h"
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#include "Spell.h"
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// Ours
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class go_seer_of_zebhalak : public GameObjectScript
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{
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public:
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@@ -508,7 +506,6 @@ public:
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}
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};
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// Theirs
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/*####
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## go_brewfest_music
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####*/
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@@ -1900,7 +1897,6 @@ public:
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void AddSC_go_scripts()
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{
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// Ours
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new go_seer_of_zebhalak();
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new go_mistwhisper_treasure();
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new go_witherbark_totem_bundle();
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@@ -1914,8 +1910,6 @@ void AddSC_go_scripts()
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new go_bear_trap();
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new go_duskwither_spire_power_source();
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new go_l70_etc_music();
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// Theirs
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new go_brewfest_music();
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new go_pirate_day_music();
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new go_darkmoon_faire_music();
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@@ -15,19 +15,6 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Guards
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SD%Complete: 100
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SDComment:
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SDCategory: Guards
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EndScriptData */
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/* ContentData
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guard_generic
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guard_shattrath_aldor
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guard_shattrath_scryer
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EndContentData */
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#include "CreatureScript.h"
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#include "GuardAI.h"
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#include "Player.h"
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@@ -22,19 +22,6 @@
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#include "ScriptedGossip.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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/* ScriptData
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SDName: Npc_Professions
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SD%Complete: 80
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SDComment: Provides learn/unlearn/relearn-options for professions. Not supported: Unlearn engineering, re-learn engineering.
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SDCategory: NPCs
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EndScriptData */
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/*
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A few notes for future developement:
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- A full implementation of gossip for GO's is required. They must have the same scripting capabilities as creatures. Basically,
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there is no difference here (except that default text is chosen with `gameobject_template`.`data3` (for GO type2, different dataN for a few others)
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- It's possible blacksmithing still require some tweaks and adjustments due to the way we _have_ to use reputation.
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*/
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/*###
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# to be removed from here (->ncp_text). This is data for database projects.
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@@ -431,7 +431,6 @@ public:
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}
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};
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// Theirs
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/*########
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# npc_air_force_bots
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#########*/
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@@ -2685,14 +2684,11 @@ struct npc_controller : public PossessedAI
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void AddSC_npcs_special()
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{
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// Ours
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new npc_elder_clearwater();
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new npc_riggle_bassbait();
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new npc_target_dummy();
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new npc_training_dummy();
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new npc_venomhide_hatchling();
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// Theirs
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new npc_air_force_bots();
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new npc_chicken_cluck();
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new npc_dancing_flames();
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