chore(Core): Remove unused and inaccurate comment headers for various script-related files. (#22263)

This commit is contained in:
Benjamin Jackson
2025-06-05 14:49:20 -04:00
committed by GitHub
parent aac5d3aa95
commit b73bdb3adc
89 changed files with 0 additions and 794 deletions

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@@ -19,26 +19,7 @@
#include "GameTime.h"
#include "Player.h"
#include "ScriptedCreature.h"
/* ScriptData
SDName: Areatrigger_Scripts
SD%Complete: 100
SDComment: Scripts for areatriggers
SDCategory: Areatrigger
EndScriptData */
/* ContentData
at_coilfang_waterfall 4591
at_legion_teleporter 4560 Teleporter TO Invasion Point: Cataclysm
at_stormwright_shelf q12741
at_last_rites q12019
at_sholazar_waygate q12548
at_nats_landing q11209
at_bring_your_orphan_to q910 q910 q1800 q1479 q1687 q1558 q10951 q10952
at_brewfest
at_area_52_entrance
EndContentData */
// Ours
class AreaTrigger_at_voltarus_middle : public AreaTriggerScript
{
public:
@@ -60,7 +41,6 @@ public:
}
};
// Theirs
/*######
## at_coilfang_waterfall
######*/
@@ -436,10 +416,7 @@ private:
void AddSC_areatrigger_scripts()
{
// Ours
new AreaTrigger_at_voltarus_middle();
// Theirs
new AreaTrigger_at_coilfang_waterfall();
new AreaTrigger_at_legion_teleporter();
new AreaTrigger_at_stormwright_shelf();

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@@ -28,8 +28,6 @@
#include "ScriptedGossip.h"
#include "Spell.h"
// Ours
class go_seer_of_zebhalak : public GameObjectScript
{
public:
@@ -508,7 +506,6 @@ public:
}
};
// Theirs
/*####
## go_brewfest_music
####*/
@@ -1900,7 +1897,6 @@ public:
void AddSC_go_scripts()
{
// Ours
new go_seer_of_zebhalak();
new go_mistwhisper_treasure();
new go_witherbark_totem_bundle();
@@ -1914,8 +1910,6 @@ void AddSC_go_scripts()
new go_bear_trap();
new go_duskwither_spire_power_source();
new go_l70_etc_music();
// Theirs
new go_brewfest_music();
new go_pirate_day_music();
new go_darkmoon_faire_music();

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@@ -15,19 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Guards
SD%Complete: 100
SDComment:
SDCategory: Guards
EndScriptData */
/* ContentData
guard_generic
guard_shattrath_aldor
guard_shattrath_scryer
EndContentData */
#include "CreatureScript.h"
#include "GuardAI.h"
#include "Player.h"

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@@ -22,19 +22,6 @@
#include "ScriptedGossip.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
/* ScriptData
SDName: Npc_Professions
SD%Complete: 80
SDComment: Provides learn/unlearn/relearn-options for professions. Not supported: Unlearn engineering, re-learn engineering.
SDCategory: NPCs
EndScriptData */
/*
A few notes for future developement:
- A full implementation of gossip for GO's is required. They must have the same scripting capabilities as creatures. Basically,
there is no difference here (except that default text is chosen with `gameobject_template`.`data3` (for GO type2, different dataN for a few others)
- It's possible blacksmithing still require some tweaks and adjustments due to the way we _have_ to use reputation.
*/
/*###
# to be removed from here (->ncp_text). This is data for database projects.

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@@ -431,7 +431,6 @@ public:
}
};
// Theirs
/*########
# npc_air_force_bots
#########*/
@@ -2685,14 +2684,11 @@ struct npc_controller : public PossessedAI
void AddSC_npcs_special()
{
// Ours
new npc_elder_clearwater();
new npc_riggle_bassbait();
new npc_target_dummy();
new npc_training_dummy();
new npc_venomhide_hatchling();
// Theirs
new npc_air_force_bots();
new npc_chicken_cluck();
new npc_dancing_flames();