Refactor(Core/Gossip): Replacing old macros with new (#1338)

* Correct support new macro
This commit is contained in:
Kargatum
2019-03-25 21:10:57 +07:00
committed by GitHub
parent 4abe082190
commit b6cb9247ba
99 changed files with 2840 additions and 2775 deletions

View File

@@ -21,9 +21,9 @@ class go_midsummer_bonfire : public GameObjectScript
public:
go_midsummer_bonfire() : GameObjectScript("go_midsummer_bonfire") { }
bool OnGossipSelect(Player* player, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/)
bool OnGossipSelect(Player* player, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/) override
{
player->CLOSE_GOSSIP_MENU();
CloseGossipMenuFor(player);
// we know that there is only one gossip.
player->CastSpell(player, SPELL_STAMP_OUT_BONFIRE, true);
return true;
@@ -37,7 +37,7 @@ class npc_midsummer_bonfire : public CreatureScript
struct npc_midsummer_bonfireAI : public ScriptedAI
{
npc_midsummer_bonfireAI(Creature* c) : ScriptedAI(c)
npc_midsummer_bonfireAI(Creature* c) : ScriptedAI(c)
{
me->IsAIEnabled = true;
goGUID = 0;
@@ -47,7 +47,7 @@ class npc_midsummer_bonfire : public CreatureScript
me->RemoveGameObject(go, false);
}
}
uint64 goGUID;
void SpellHit(Unit*, SpellInfo const* spellInfo)
@@ -86,7 +86,7 @@ class npc_midsummer_torch_target : public CreatureScript
struct npc_midsummer_torch_targetAI : public ScriptedAI
{
npc_midsummer_torch_targetAI(Creature* c) : ScriptedAI(c)
npc_midsummer_torch_targetAI(Creature* c) : ScriptedAI(c)
{
teleTimer = 0;
startTimer = 1;
@@ -114,7 +114,7 @@ class npc_midsummer_torch_target : public CreatureScript
{
return seer->GetGUID() == playerGUID;
}
void SpellHit(Unit* caster, SpellInfo const* spellInfo)
{
if (posVec.empty())
@@ -273,7 +273,7 @@ public:
class spell_midsummer_ribbon_pole_AuraScript : public AuraScript
{
PrepareAuraScript(spell_midsummer_ribbon_pole_AuraScript)
void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
{
PreventDefaultAction();
@@ -340,7 +340,7 @@ public:
}
uint64 torchGUID;
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* ar = GetTarget();
@@ -573,4 +573,4 @@ void AddSC_event_midsummer_scripts()
new spell_midsummer_torch_quest();
new spell_midsummer_fling_torch();
new spell_midsummer_juggling_torch();
}
}