Refactor(Core/Gossip): Replacing old macros with new (#1338)

* Correct support new macro
This commit is contained in:
Kargatum
2019-03-25 21:10:57 +07:00
committed by GitHub
parent 4abe082190
commit b6cb9247ba
99 changed files with 2840 additions and 2775 deletions

View File

@@ -164,12 +164,12 @@ class npc_death_knight_initiate : public CreatureScript
public:
npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF)
{
player->CLOSE_GOSSIP_MENU();
CloseGossipMenuFor(player);
if (player->IsInCombat() || creature->IsInCombat())
return true;
@@ -186,7 +186,7 @@ public:
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
{
@@ -197,14 +197,14 @@ public:
return true;
if (!creature->AI()->GetData(player->GetGUIDLow()))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_death_knight_initiateAI(creature);
}
@@ -219,7 +219,7 @@ public:
std::set<uint32> playerGUIDs;
uint32 timer = 0;
uint32 GetData(uint32 data) const
uint32 GetData(uint32 data) const override
{
if (data == DATA_IN_PROGRESS)
return _duelInProgress;
@@ -227,7 +227,7 @@ public:
return playerGUIDs.find(data) != playerGUIDs.end();
}
void Reset()
void Reset() override
{
_duelInProgress = false;
_duelGUID = 0;
@@ -237,7 +237,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
}
void SpellHit(Unit* caster, const SpellInfo* pSpell)
void SpellHit(Unit* caster, const SpellInfo* pSpell) override
{
if (!_duelInProgress && pSpell->Id == SPELL_DUEL)
{
@@ -257,7 +257,7 @@ public:
}
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (attacker && _duelInProgress && attacker->IsControlledByPlayer())
{
@@ -281,7 +281,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (timer != 0)
{
@@ -508,7 +508,7 @@ public:
events.RepeatEvent(1000);
return;
}
if (!UpdateVictim())
return;
@@ -894,7 +894,7 @@ class go_acherus_soul_prison : public GameObjectScript
public:
go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
bool OnGossipHello(Player* player, GameObject* go)
bool OnGossipHello(Player* player, GameObject* go) override
{
if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
@@ -1121,7 +1121,7 @@ class go_inconspicuous_mine_car : public GameObjectScript
public:
go_inconspicuous_mine_car() : GameObjectScript("go_inconspicuous_mine_car") { }
bool OnGossipHello(Player* player, GameObject* /*go*/)
bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
if (player->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
{
@@ -1139,6 +1139,7 @@ public:
}
}
}
return true;
}