Refactor(Core/Gossip): Replacing old macros with new (#1338)

* Correct support new macro
This commit is contained in:
Kargatum
2019-03-25 21:10:57 +07:00
committed by GitHub
parent 4abe082190
commit b6cb9247ba
99 changed files with 2840 additions and 2775 deletions

View File

@@ -15,6 +15,7 @@
#include "Formulas.h"
#include "GameEventMgr.h"
#include "GossipDef.h"
#include "ScriptedGossip.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
@@ -914,12 +915,12 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
if (!player->GetBGAccessByLevel(bgTypeId))
{
player->PlayerTalkClass->ClearMenus();
ClearGossipMenuFor(player);
switch (bgTypeId)
{
case BATTLEGROUND_AV: player->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break;
case BATTLEGROUND_WS: player->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break;
case BATTLEGROUND_AB: player->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break;
case BATTLEGROUND_AV: SendGossipMenuFor(player, 7616, this); break;
case BATTLEGROUND_WS: SendGossipMenuFor(player, 7599, this); break;
case BATTLEGROUND_AB: SendGossipMenuFor(player, 7642, this); break;
case BATTLEGROUND_EY:
case BATTLEGROUND_NA:
case BATTLEGROUND_BE:
@@ -927,7 +928,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
case BATTLEGROUND_RL:
case BATTLEGROUND_SA:
case BATTLEGROUND_DS:
case BATTLEGROUND_RV: player->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break;
case BATTLEGROUND_RV: SendGossipMenuFor(player, 10024, this); break;
default: break;
}
return false;