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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactor(Core/Gossip): Replacing old macros with new (#1338)
* Correct support new macro
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@@ -1,5 +1,5 @@
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/* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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*
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*
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*
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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@@ -69,19 +69,27 @@ enum eTradeskill
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};
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class Creature;
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// Clear menu
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void ClearGossipMenuFor(Player* player);
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// Using provided text, not from DB
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void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
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void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action);
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// Using provided texts, not from DB
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void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
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void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded);
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// Uses gossip item info from DB
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void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
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// Send menu text
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void SendGossipMenuFor(Player* player, uint32 npcTextID, uint64 const& guid);
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void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
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// Close menu
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void CloseGossipMenuFor(Player* player);
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// Defined fuctions to use with player.
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/// Old macro. Need delete later
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// This fuction add's a menu item,
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// a - Icon Id
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// b - Text
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@@ -89,13 +97,13 @@ void CloseGossipMenuFor(Player* player);
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// d - Action (identifys this Menu Item)
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// e - Text to be displayed in pop up box
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// f - Money value in pop up box
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#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0)
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#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0)
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#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g)
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// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64)
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#define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b)
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#define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b)
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// Closes the Menu
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#define CLOSE_GOSSIP_MENU() PlayerTalkClass->SendCloseGossip()
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#define CLOSE_GOSSIP_MENU() PlayerTalkClass->SendCloseGossip()
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#endif
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