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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactor(Core/Gossip): Replacing old macros with new (#1338)
* Correct support new macro
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@@ -8,13 +8,41 @@
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#include "Player.h"
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#include "Creature.h"
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void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); }
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void ClearGossipMenuFor(Player* player)
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{
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player->PlayerTalkClass->ClearMenus();
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}
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// Using provided text, not from DB
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void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); }
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void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action)
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{
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player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0);
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}
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// Using provided texts, not from DB
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void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); }
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void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded)
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{
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player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded);
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}
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// Uses gossip item info from DB
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void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); }
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void SendGossipMenuFor(Player* player, uint32 npcTextID, uint64 const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); }
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void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); }
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void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); }
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void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action)
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{
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player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action);
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}
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void SendGossipMenuFor(Player* player, uint32 npcTextID, uint64 const& guid)
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{
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player->PlayerTalkClass->SendGossipMenu(npcTextID, guid);
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}
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void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature)
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{
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if (creature)
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SendGossipMenuFor(player, npcTextID, creature->GetGUID());
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}
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void CloseGossipMenuFor(Player* player)
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{
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player->PlayerTalkClass->SendCloseGossip();
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}
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