Core/Script: Fixed possible crash when medivh is spawned outside instance

This commit is contained in:
Yehonal
2016-09-15 22:04:01 +02:00
parent ca510dfd8d
commit b618027b3b

View File

@@ -119,7 +119,9 @@ public:
void JustSummoned(Creature* summon)
{
instance->SetData64(DATA_SUMMONED_NPC, summon->GetGUID());
if (instance)
instance->SetData64(DATA_SUMMONED_NPC, summon->GetGUID());
if (summon->GetEntry() == NPC_DP_CRYSTAL_STALKER)
{
summon->DespawnOrUnsummon(25000);
@@ -138,18 +140,21 @@ public:
void SummonedCreatureDespawn(Creature* summon)
{
instance->SetData64(DATA_DELETED_NPC, summon->GetGUID());
if (instance)
instance->SetData64(DATA_DELETED_NPC, summon->GetGUID());
}
void MoveInLineOfSight(Unit* who)
{
if (!events.Empty() || instance->GetData(TYPE_AEONUS) == DONE)
if (!events.Empty() || (instance && instance->GetData(TYPE_AEONUS) == DONE))
return;
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 20.0f))
{
Talk(SAY_ENTER);
instance->SetData(DATA_MEDIVH, 1);
if (instance)
instance->SetData(DATA_MEDIVH, 1);
me->CastSpell(me, SPELL_MEDIVH_CHANNEL, false);
events.ScheduleEvent(EVENT_CHECK_HEALTH_75, 500);
@@ -191,7 +196,7 @@ public:
case EVENT_CHECK_HEALTH_25:
case EVENT_CHECK_HEALTH_50:
case EVENT_CHECK_HEALTH_75:
if (instance->GetData(DATA_SHIELD_PERCENT) <= eventId*25)
if (instance && instance->GetData(DATA_SHIELD_PERCENT) <= eventId*25)
{
Talk(eventId-1);
break;
@@ -293,7 +298,7 @@ public:
void Reset()
{
if (instance->GetData(DATA_RIFT_NUMBER) >= 18)
if (instance && instance->GetData(DATA_RIFT_NUMBER) >= 18)
{
me->DespawnOrUnsummon(30000);
return;
@@ -313,13 +318,15 @@ public:
Position pos;
me->GetNearPosition(pos, 10.0f, 2*M_PI*rand_norm());
if (Creature* summon = me->SummonCreature(entry, pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
if (Unit* medivh = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_MEDIVH)))
{
float o = medivh->GetAngle(summon)+frand(-1.0f, 1.0f);
summon->SetHomePosition(medivh->GetPositionX() + 14.0f*cos(o), medivh->GetPositionY() + 14.0f*sin(o), medivh->GetPositionZ(), summon->GetAngle(medivh));
summon->GetMotionMaster()->MoveTargetedHome();
summon->SetReactState(REACT_DEFENSIVE);
if (Creature* summon = me->SummonCreature(entry, pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 150000))
if (instance) {
if (Unit* medivh = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_MEDIVH)))
{
float o = medivh->GetAngle(summon) + frand(-1.0f, 1.0f);
summon->SetHomePosition(medivh->GetPositionX() + 14.0f*cos(o), medivh->GetPositionY() + 14.0f*sin(o), medivh->GetPositionZ(), summon->GetAngle(medivh));
summon->GetMotionMaster()->MoveTargetedHome();
summon->SetReactState(REACT_DEFENSIVE);
}
}
}
@@ -351,7 +358,9 @@ public:
Creature* riftKeeper = ObjectAccessor::GetCreature(*me, riftKeeperGUID);
if (!riftKeeper || !riftKeeper->IsAlive())
{
instance->SetData(DATA_RIFT_KILLED, 1);
if (instance)
instance->SetData(DATA_RIFT_KILLED, 1);
me->DespawnOrUnsummon(0);
break;
}