feat(Core/SAI): implemented boss state handling in SMART_ACTION_SET_INST_DATA + added additional data checks (#8369)

This commit is contained in:
Andrius Peleckas
2021-10-13 15:54:33 +03:00
committed by GitHub
parent b11fc838af
commit b5f8b485a8
3 changed files with 36 additions and 5 deletions

View File

@@ -1147,6 +1147,23 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
}
case SMART_ACTION_SET_INST_DATA:
{
if (e.action.setInstanceData.type == 1)
{
if (e.action.setInstanceData.data >= EncounterState::TO_BE_DECIDED)
{
LOG_ERROR("sql.sql", "SmartScript: SMART_ACTION_SET_INST_DATA with type 1 (bossState) uses invalid encounter state %u. Source entry %u, type %u", e.action.setInstanceData.data, e.entryOrGuid, e.GetScriptType());
return false;
}
}
else if (e.action.setInstanceData.type > 1)
{
LOG_ERROR("sql.sql", "SmartScript: SMART_ACTION_SET_INST_DATA uses unsupported data type %u. Source entry %u, type %u", e.action.setInstanceData.type, e.entryOrGuid, e.GetScriptType());
return false;
}
break;
}
case SMART_ACTION_START_CLOSEST_WAYPOINT:
case SMART_ACTION_FOLLOW:
case SMART_ACTION_SET_ORIENTATION:
@@ -1163,7 +1180,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_ATTACK_START:
case SMART_ACTION_THREAT_ALL_PCT:
case SMART_ACTION_THREAT_SINGLE_PCT:
case SMART_ACTION_SET_INST_DATA:
case SMART_ACTION_SET_INST_DATA64:
case SMART_ACTION_AUTO_ATTACK:
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT: