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fix(Script/HellfirePeninsula): Beacons not attracting mobs. (#15296)
* fix(Script/Zone): Hellfire Peninsula - Beacons not attracting mobs. * update * add HOME_MOTION_TYPE check to prevent yoyo effect * Use GetNearPosition
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@@ -15,20 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Hellfire_Peninsula
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SD%Complete: 100
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SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths) "Needs update"
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SDCategory: Hellfire Peninsula
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EndScriptData */
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/* ContentData
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npc_aeranas
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npc_ancestral_wolf
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npc_wounded_blood_elf
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npc_fel_guard_hound
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EndContentData */
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#include "GameObjectAI.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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@@ -403,6 +390,62 @@ public:
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}
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};
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enum Beacon
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{
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NPC_STONESCHYE_WHELP = 16927,
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};
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class go_beacon : public GameObjectScript
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{
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public:
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go_beacon() : GameObjectScript("go_beacon") { }
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struct go_beaconAI : public GameObjectAI
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{
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go_beaconAI(GameObject* gameObject) : GameObjectAI(gameObject) { }
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std::list<Creature*> creatureList;
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void OnStateChanged(uint32 state, Unit* /*unit*/) override
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{
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if (state == GO_ACTIVATED)
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{
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me->GetCreaturesWithEntryInRange(creatureList, 40, NPC_STONESCHYE_WHELP);
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{
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for (Creature* whelp : creatureList)
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{
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if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
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{
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whelp->GetMotionMaster()->MovePoint(0, me->GetNearPosition(4.0f, whelp->GetOrientation()));
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}
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}
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}
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}
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else if (state == GO_JUST_DEACTIVATED)
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{
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{
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for (Creature* whelp : creatureList)
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{
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if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
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{
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whelp->GetMotionMaster()->MoveTargetedHome();
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}
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}
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}
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}
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else
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{
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creatureList.clear();
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}
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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{
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return new go_beaconAI(go);
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}
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};
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void AddSC_hellfire_peninsula()
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{
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// Ours
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@@ -413,4 +456,5 @@ void AddSC_hellfire_peninsula()
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new npc_ancestral_wolf();
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new npc_wounded_blood_elf();
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new npc_fel_guard_hound();
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new go_beacon();
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}
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