fix(Core/Scripts/BWL): Vaelastrasz Burning Adrenaline (#10626)

This commit is contained in:
Nefertumm
2022-02-14 20:47:17 -03:00
committed by GitHub
parent 5e94114abf
commit b5b4891470
2 changed files with 47 additions and 43 deletions

View File

@@ -42,15 +42,17 @@ enum Gossip
enum Spells
{
SPELL_ESSENCEOFTHERED = 23513,
SPELL_FLAMEBREATH = 23461,
SPELL_FIRENOVA = 23462,
SPELL_TAILSWIPE = 15847,
SPELL_BURNINGADRENALINE = 18173, //Cast this one. It's what 3.3.5 DBM expects.
SPELL_BURNINGADRENALINE_EXPLOSION = 23478,
SPELL_CLEAVE = 19983, //Chain cleave is most likely named something different and contains a dummy effect
SPELL_NEFARIUS_CORRUPTION = 23642,
SPELL_RED_LIGHTNING = 19484,
SPELL_ESSENCEOFTHERED = 23513,
SPELL_FLAMEBREATH = 23461,
SPELL_FIRENOVA = 23462,
SPELL_TAILSWIPE = 15847,
SPELL_CLEAVE = 19983, //Chain cleave is most likely named something different and contains a dummy effect
SPELL_NEFARIUS_CORRUPTION = 23642,
SPELL_RED_LIGHTNING = 19484,
SPELL_BURNING_ADRENALINE = 18173,
SPELL_BURNING_ADRENALINE_EXPLOSION = 23478, // AOE
SPELL_BURNING_ADRENALINE_INSTAKILL = 23644 // instakill
};
enum Events
@@ -67,8 +69,7 @@ enum Events
EVENT_FIRENOVA = 10,
EVENT_TAILSWIPE = 11,
EVENT_CLEAVE = 12,
EVENT_BURNINGADRENALINE_CASTER = 13,
EVENT_BURNINGADRENALINE_TANK = 14,
EVENT_BURNINGADRENALINE = 13,
};
class boss_vaelastrasz : public CreatureScript
@@ -88,6 +89,7 @@ public:
PlayerGUID.Clear();
HasYelled = false;
_introDone = false;
_burningAdrenalineCast = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
@@ -109,6 +111,7 @@ public:
else
{
HasYelled = false;
_burningAdrenalineCast = 0;
}
}
@@ -124,8 +127,7 @@ public:
events.ScheduleEvent(EVENT_FLAMEBREATH, 15000);
events.ScheduleEvent(EVENT_FIRENOVA, 20000);
events.ScheduleEvent(EVENT_TAILSWIPE, 11000);
events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15000);
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
events.ScheduleEvent(EVENT_BURNINGADRENALINE, 15000);
}
void BeginSpeech(Unit* target)
@@ -229,23 +231,27 @@ public:
}*/
events.ScheduleEvent(EVENT_TAILSWIPE, 15000);
break;
case EVENT_BURNINGADRENALINE_CASTER:
case EVENT_BURNINGADRENALINE:
{
if (_burningAdrenalineCast < 2) // It's better to use TaskScheduler for this, but zzz
{
//selects a random target that isn't the current victim and is a mana user (selects mana users) but not pets
//it also ignores targets who have the aura. We don't want to place the debuff on the same target twice.
if (Unit *target = SelectTarget(SelectTargetMethod::Random, 1, [&](Unit* u) { return u && !u->IsPet() && u->getPowerType() == POWER_MANA && !u->HasAura(SPELL_BURNINGADRENALINE); }))
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* u) { return u && !u->IsPet() && u->getPowerType() == POWER_MANA && !u->HasAura(SPELL_BURNING_ADRENALINE) && u != me->GetVictim(); }))
{
me->CastSpell(target, SPELL_BURNINGADRENALINE, true);
me->CastSpell(target, SPELL_BURNING_ADRENALINE, true);
}
_burningAdrenalineCast++;
}
//reschedule the event
events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15000);
break;
case EVENT_BURNINGADRENALINE_TANK:
//Vael has to cast it himself; contrary to the previous commit's comment. Nothing happens otherwise.
me->CastSpell(me->GetVictim(), SPELL_BURNINGADRENALINE, true);
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
else
{
me->CastSpell(me->GetVictim(), SPELL_BURNING_ADRENALINE, true);
_burningAdrenalineCast = 0;
}
events.ScheduleEvent(EVENT_BURNINGADRENALINE, 15000);
break;
}
}
}
@@ -284,6 +290,7 @@ public:
bool HasYelled;
bool _introDone;
EventMap _eventsIntro;
uint8 _burningAdrenalineCast;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -292,39 +299,36 @@ public:
}
};
// Need to define an aurascript for EVENT_BURNINGADRENALINE's death effect.
// 18173 - Burning Adrenaline
class spell_vael_burning_adrenaline : public SpellScriptLoader
class spell_vael_burning_adrenaline : public AuraScript
{
public:
spell_vael_burning_adrenaline() : SpellScriptLoader("spell_vael_burning_adrenaline") { }
PrepareAuraScript(spell_vael_burning_adrenaline);
class spell_vael_burning_adrenaline_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_vael_burning_adrenaline_AuraScript);
return ValidateSpellInfo({ SPELL_BURNING_ADRENALINE_EXPLOSION, SPELL_BURNING_ADRENALINE_INSTAKILL });
}
void OnAuraRemoveHandler(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!GetTarget())
{
//The tooltip says the on death the AoE occurs. According to information: http://qaliaresponse.stage.lithium.com/t5/WoW-Mayhem/Surviving-Burning-Adrenaline-For-tanks/td-p/48609
//Burning Adrenaline can be survived therefore Blizzard's implementation was an AoE bomb that went off if you were still alive and dealt
//damage to the target. You don't have to die for it to go off. It can go off whether you live or die.
GetTarget()->CastSpell(GetTarget(), SPELL_BURNINGADRENALINE_EXPLOSION, true);
return;
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_vael_burning_adrenaline_AuraScript::OnAuraRemoveHandler, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
// Do the explosion, then kill the target.
GetTarget()->CastSpell(GetTarget(), SPELL_BURNING_ADRENALINE_EXPLOSION, true);
GetTarget()->CastSpell(GetTarget(), SPELL_BURNING_ADRENALINE_INSTAKILL, true);
}
AuraScript* GetAuraScript() const override
void Register() override
{
return new spell_vael_burning_adrenaline_AuraScript();
AfterEffectRemove += AuraEffectRemoveFn(spell_vael_burning_adrenaline::HandleRemove, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_boss_vaelastrasz()
{
new boss_vaelastrasz();
new spell_vael_burning_adrenaline();
RegisterSpellScript(spell_vael_burning_adrenaline);
}