feat(Core/Unit): Add KillSelf overload (#14785)

Co-authored-by: jackpoz <giacomopoz@gmail.com>
This commit is contained in:
Skjalf
2023-01-28 17:57:23 -03:00
committed by GitHub
parent 6ae8ffa8e6
commit b4e3f1310b
28 changed files with 31 additions and 30 deletions

View File

@@ -104,10 +104,10 @@ public:
if (Unit* p = ObjectAccessor::GetUnit(*me, PrisonerGUID))
{
if( !p->HasAura(SPELL_FROST_TOMB_AURA) )
Unit::Kill(me, me);
me->KillSelf();
}
else
Unit::Kill(me, me);
me->KillSelf();
}
}
};
@@ -294,7 +294,7 @@ public:
if( pInstance && pInstance->GetData(DATA_KELESETH) != IN_PROGRESS )
{
if( me->IsAlive() )
Unit::Kill(me, me);
me->KillSelf();
return;
}