feat(Core/Unit): Add KillSelf overload (#14785)

Co-authored-by: jackpoz <giacomopoz@gmail.com>
This commit is contained in:
Skjalf
2023-01-28 17:57:23 -03:00
committed by GitHub
parent 6ae8ffa8e6
commit b4e3f1310b
28 changed files with 31 additions and 30 deletions

View File

@@ -733,7 +733,7 @@ struct npc_dark_iron_guzzler : public ScriptedAI
if (me->IsAlive() && spellInfo->Id == SPELL_PLAYER_MUG)
{
me->CastSpell(me, SPELL_MUG_BOUNCE_BACK, true);
Unit::Kill(me, me);
me->KillSelf();
me->CastSpell(me, SPELL_REPORT_DEATH, true);
}
}
@@ -795,7 +795,7 @@ struct npc_brewfest_super_brew_trigger : public ScriptedAI
{
player->CastSpell(player, SPELL_DRUNKEN_MASTER, true);
me->RemoveAllGameObjects();
Unit::Kill(me, me);
me->KillSelf();
}
}
}