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fix(Script/Creature): Script warlock imp (#5960)
* fix(Core/Creature): Script warlock imp * creature * Update pet_warlock.cpp
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@@ -16,6 +16,7 @@ set(scripts_STAT_SRCS
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${AC_SCRIPTS_DIR}/Pet/pet_mage.cpp
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${AC_SCRIPTS_DIR}/Pet/pet_priest.cpp
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${AC_SCRIPTS_DIR}/Pet/pet_shaman.cpp
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${AC_SCRIPTS_DIR}/Pet/pet_warlock.cpp
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)
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AC_ADD_SCRIPT_LOADER("Pet" "ScriptLoader.h")
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43
src/server/scripts/Pet/pet_warlock.cpp
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43
src/server/scripts/Pet/pet_warlock.cpp
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@@ -0,0 +1,43 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_warlock_".
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*/
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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enum WarlockSpells
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{
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SPELL_WARLOCK_PHASE_SHIFT = 4511, // Imp spell
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};
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class npc_pet_warlock_imp : public CreatureScript
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{
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public:
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npc_pet_warlock_imp() : CreatureScript("npc_pet_warlock_imp") { }
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struct npc_pet_warlock_impAI : public ScriptedAI
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{
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npc_pet_warlock_impAI(Creature* creature) : ScriptedAI(creature) { }
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void EnterCombat(Unit* /*who*/) override
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{
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me->RemoveAurasDueToSpell(SPELL_WARLOCK_PHASE_SHIFT);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_warlock_impAI(creature);
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}
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};
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void AddSC_warlock_pet_scripts()
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{
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new npc_pet_warlock_imp();
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}
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