From b463e8c07ffab3d21adc56008870a1acf14110a1 Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Sun, 13 Jul 2025 00:18:28 +0200 Subject: [PATCH] fix(Scripts/World): fix windows/mac build (#22465) --- src/server/scripts/World/scourge_invasion.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/server/scripts/World/scourge_invasion.cpp b/src/server/scripts/World/scourge_invasion.cpp index 629213c9a..7143794bd 100644 --- a/src/server/scripts/World/scourge_invasion.cpp +++ b/src/server/scripts/World/scourge_invasion.cpp @@ -582,12 +582,12 @@ struct npc_necrotic_shard : public ScriptedAI { for (int i = 0; i < 4; ++i) { - float angle = (float(i) * (M_PIf / 2.f)) + go->GetOrientation(); + float angle = (float(i) * (M_PI / 2.f)) + go->GetOrientation(); float x = go->GetPositionX() + 6.95f * std::cos(angle); float y = go->GetPositionY() + 6.75f * std::sin(angle); float z = go->GetPositionZ() + 5.0f; me->UpdateGroundPositionZ(x, y, z); - me->SummonCreature(NPC_CULTIST_ENGINEER, x, y, z, angle - M_PIf, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, IN_MILLISECONDS * HOUR); + me->SummonCreature(NPC_CULTIST_ENGINEER, x, y, z, angle - M_PI, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, IN_MILLISECONDS * HOUR); } } } @@ -954,7 +954,7 @@ struct npc_pallid_horror : public ScriptedAI if (Creature* summon = me->SummonCreature( NPC_FLAMESHOCKER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, HOUR * IN_MILLISECONDS)) { - float angle = static_cast(i) * (M_PIf / (static_cast(amount) / 2.f)) + me->GetOrientation(); + float angle = static_cast(i) * (M_PI / (static_cast(amount) / 2.f)) + me->GetOrientation(); summon->GetMotionMaster()->Clear(true); summon->GetMotionMaster()->MoveFollow(me, 2.5f, angle); _summons.Summon(summon);