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fix(Karazhan/Nightbane): Rain of Bones cast on one random player/pet, summon Skeletons at that location (#18892)
* replace skeletonspawn scheduler with spellscript * Revert "replace skeletonspawn scheduler with spellscript" This reverts commit 974bcb805be57c3175d63d91afe656c0bc327a9e. * random target and remember position * target position instead of player * make pets valid targets for rain of bones * change 100 to 100.0f
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@@ -172,17 +172,21 @@ struct boss_nightbane : public BossAI
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scheduler.Schedule(2s, GROUP_FLYING, [this](TaskContext)
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{
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DoResetThreatList();
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DoCastVictim(SPELL_RAIN_OF_BONES);
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_skeletonscheduler.Schedule(50ms, [this](TaskContext context)
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f))
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{
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//spawns skeletons every second until skeletonCount is reached
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if(_skeletonSpawnCounter < _skeletonCount)
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_skeletonSpawnPos = target->GetPosition();
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me->CastSpell(_skeletonSpawnPos.GetPositionX(), _skeletonSpawnPos.GetPositionY(), _skeletonSpawnPos.GetPositionZ(), SPELL_RAIN_OF_BONES, true);
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_skeletonscheduler.Schedule(50ms, [this](TaskContext context)
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{
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DoCastVictim(SPELL_SUMMON_SKELETON, true);
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_skeletonSpawnCounter++;
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context.Repeat(2s);
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}
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});
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//spawns skeletons every 2 seconds until skeletonCount is reached
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if(_skeletonSpawnCounter < _skeletonCount)
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{
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me->CastSpell(_skeletonSpawnPos.GetPositionX(), _skeletonSpawnPos.GetPositionY(), _skeletonSpawnPos.GetPositionZ(), SPELL_SUMMON_SKELETON, true);
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_skeletonSpawnCounter++;
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context.Repeat(2s);
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}
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});
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}
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}).Schedule(20s, GROUP_FLYING, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_DISTRACTING_ASH);
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@@ -383,6 +387,7 @@ private:
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uint32 _movePhase;
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uint8 _skeletonCount;
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uint8 _skeletonSpawnCounter;
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Position _skeletonSpawnPos;
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};
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class go_blackened_urn : public GameObjectScript
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