From b3b56bc655b7308e0dfbe1509f64b1c1c8277d60 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Tue, 14 Jul 2020 23:36:08 +0200 Subject: [PATCH] fix(Core/Player): Display random properties in inspect (#3067) https://github.com/TrinityCore/TrinityCore/commit/5b7b21c362f8127e98e63e939a419956bc188e20 Co-Authored-By: Paraciusz --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 11d7ea230..0583ec599 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26096,9 +26096,9 @@ void Player::BuildEnchantmentsInfoData(WorldPacket* data) data->put(enchantmentMaskPos, enchantmentMask); - *data << uint16(0); // unknown + *data << uint16(item->GetItemRandomPropertyId()); // item random property id data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator - *data << uint32(0); // seed? + *data << uint32(item->GetItemSuffixFactor()); // item suffix factor } data->put(slotUsedMaskPos, slotUsedMask);