Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-01-23 12:31:39 +08:00
4560 changed files with 301617 additions and 294556 deletions

View File

@@ -1628,7 +1628,7 @@ bool Creature::isVendorWithIconSpeak() const
return m_creatureInfo->IconName == "Speak" && m_creatureData->npcflag & UNIT_NPC_FLAG_VENDOR;
}
bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap, bool gridLoad, bool allowDuplicate /*= false*/)
bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap, bool allowDuplicate /*= false*/)
{
if (!allowDuplicate)
{
@@ -1667,16 +1667,6 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
return false;
}
// xinef: fix from db
if ((addToMap || gridLoad) && !data->overwrittenZ)
{
float tz = map->GetHeight(data->posX, data->posY, data->posZ + 0.42f, true);
if (tz >= data->posZ && tz - data->posZ <= 0.42f)
const_cast<CreatureData*>(data)->posZ = tz + 0.1f;
const_cast<CreatureData*>(data)->overwrittenZ = true;
}
// xinef: this has to be assigned before Create function, properly loads equipment id from DB
m_creatureData = data;
m_spawnId = spawnId;