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feat(Core/Threading): replace ace threading (#4821)
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@@ -74,7 +74,7 @@ void OutdoorPvPSI::HandlePlayerLeaveZone(Player* player, uint32 zone)
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bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger)
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{
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ACORE_GUARD(ACE_Thread_Mutex, sOutdoorPvPMgr->_lock);
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std::lock_guard<std::mutex> guard(sOutdoorPvPMgr->_lock);
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switch (trigger)
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{
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