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feat(Core/Threading): replace ace threading (#4821)
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@@ -8,12 +8,12 @@
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#define TRINITYSERVER_SPLINE_H
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#include "MovementTypedefs.h"
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#include "Errors.h"
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#include <G3D/Vector3.h>
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#include <limits>
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namespace Movement
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{
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class SplineBase
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{
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public:
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