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feat(Core/Threading): replace ace threading (#4821)
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@@ -749,7 +749,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
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if (diff > delay)
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diff = delay;
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_lastAuctionListItemsMSTime = now + delay - diff;
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ACORE_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetTempLock());
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std::lock_guard<std::mutex> guard(AsyncAuctionListingMgr::GetTempLock());
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AsyncAuctionListingMgr::GetTempList().push_back( AuctionListItemsDelayEvent(delay - diff, _player->GetGUID(), guid, searchedname, listfrom, levelmin, levelmax, usable, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, getAll) );
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}
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