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fix(Core/Spells): Properly handle client-side orientation on stun. (#10107)
Fixes #9738
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@@ -17485,7 +17485,7 @@ void Unit::SetStunned(bool apply)
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SetStandState(UNIT_STAND_STATE_STAND);
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}
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SetRooted(true);
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SetRooted(true, true);
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CastStop();
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}
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@@ -17511,12 +17511,12 @@ void Unit::SetStunned(bool apply)
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if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
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{
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SetRooted(false);
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SetRooted(false, true);
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}
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}
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}
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void Unit::SetRooted(bool apply)
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void Unit::SetRooted(bool apply, bool isStun)
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{
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if (apply)
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{
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@@ -17540,7 +17540,14 @@ void Unit::SetRooted(bool apply)
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// Creature specific
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if (GetTypeId() != TYPEID_PLAYER)
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{
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StopMoving();
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if (isStun && movespline->Finalized())
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{
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StopMovingOnCurrentPos();
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}
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else
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{
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StopMoving();
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}
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}
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if (m_movedByPlayer)
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