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refactor(Scripts/BloodFurnace): Clean up instance script (#21207)
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@@ -203,6 +203,9 @@ public:
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//Respawns a GO having negative spawntimesecs in gameobject-table
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void DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn = MINUTE);
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// Respawns a GO by instance storage index
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void DoRespawnGameObject(uint32 type);
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// Respawns a creature.
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void DoRespawnCreature(ObjectGuid guid, bool force = false);
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