diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0defeb035..a488acc93 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1063,7 +1063,6 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool // update in loaded data (changing data only in this place) GameObjectData& data = sObjectMgr->NewGOData(m_spawnId); - data.spawnId = m_spawnId; data.id = GetEntry(); data.mapid = mapid; diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h index 22a222e38..65566447b 100644 --- a/src/server/game/Entities/GameObject/GameObjectData.h +++ b/src/server/game/Entities/GameObject/GameObjectData.h @@ -696,7 +696,6 @@ enum GOState struct GameObjectData { explicit GameObjectData() = default; - ObjectGuid::LowType spawnId{0}; uint32 id{ 0 }; // entry in gamobject_template uint16 mapid{ 0 }; uint32 phaseMask{ 0 };