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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Scripting): Added new hook: OnInstanceIdRemoved. (#14670)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: 55Honey <71938210+55Honey@users.noreply.github.com>
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@@ -137,6 +137,8 @@ bool InstanceSaveMgr::DeleteInstanceSaveIfNeeded(InstanceSave* save, bool skipMa
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// clear respawn times (if map is loaded do it just to be sure, if already unloaded it won't do it by itself)
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Map::DeleteRespawnTimesInDB(save->GetMapId(), save->GetInstanceId());
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sScriptMgr->OnInstanceIdRemoved(save->GetInstanceId());
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if (deleteSave)
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{
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delete save;
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@@ -529,6 +531,8 @@ void InstanceSaveMgr::_ResetSave(InstanceSaveHashMap::iterator& itr)
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if (!sMapMgr->FindMap(itr->second->GetMapId(), itr->second->GetInstanceId()))
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Map::DeleteRespawnTimesInDB(itr->second->GetMapId(), itr->second->GetInstanceId());
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sScriptMgr->OnInstanceIdRemoved(itr->second->GetInstanceId());
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delete itr->second;
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m_instanceSaveById.erase(itr);
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}
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@@ -176,3 +176,16 @@ bool ScriptMgr::OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid sou
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return true;
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}
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/**
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* @brief Called when an instance Id is deleted, usually because it expired or no players are bound to it anymore.
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*
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* @param instanceId The unique id of the instance
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*/
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void ScriptMgr::OnInstanceIdRemoved(uint32 instanceId)
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{
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ExecuteScript<GlobalScript>([&](GlobalScript* script)
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{
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script->OnInstanceIdRemoved(instanceId);
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});
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}
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@@ -1594,6 +1594,9 @@ public:
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// Called when checking if a player can see the creature loot
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virtual bool OnAllowedForPlayerLootCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
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// Called when instance id is removed from database (e.g. instance reset)
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virtual void OnInstanceIdRemoved(uint32 /*instanceId*/) { }
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};
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class BGScript : public ScriptObject
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@@ -2427,6 +2430,7 @@ public: /* GlobalScript */
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bool OnSpellHealingBonusTakenNegativeModifiers(Unit const* target, Unit const* caster, SpellInfo const* spellInfo, float& val);
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void OnLoadSpellCustomAttr(SpellInfo* spell);
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bool OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source);
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void OnInstanceIdRemoved(uint32 instanceId);
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public: /* Scheduled scripts */
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uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }
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