From b1b02e0328921ce4f4641f77ce91c3426dd04f3f Mon Sep 17 00:00:00 2001 From: Barbz Date: Wed, 5 Dec 2018 16:28:56 +0100 Subject: [PATCH] Core/Script: BRD needs to light 2 braziers to open the doors (#1069) Before, it required to light only 1 brazier to bypass the Lyceum. http://wowwiki.wikia.com/wiki/Shadowforge_Torch --- .../BlackrockDepths/blackrock_depths.cpp | 23 +++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp index 6914502da..0e4807d0f 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp @@ -12,6 +12,8 @@ #include "Player.h" #include "WorldSession.h" +uint32 braziersUsed = 0; + //go_shadowforge_brazier class go_shadowforge_brazier : public GameObjectScript { @@ -27,10 +29,23 @@ public: else instance->SetData(TYPE_LYCEUM, IN_PROGRESS); // If used brazier open linked doors (North or South) - if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_N)) - instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_N), true); - else if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_S)) - instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_S), true); + if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_N)) { + if (braziersUsed == 0) { + braziersUsed = 1; + }else if(braziersUsed == 2){ + instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_N), true); + instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_S), true); + braziersUsed = 0; + } + }else if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_S)) { + if (braziersUsed == 0) { + braziersUsed = 2; + }else if (braziersUsed == 1) { + instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_N), true); + instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_S), true); + braziersUsed = 0; + } + } } return false; }