feat(Core/Unit): Add SpellSchoolMask info to the DamageDealt() hook (#21411)

This commit is contained in:
Andrew
2025-02-12 08:16:02 -03:00
committed by GitHub
parent 3a41901154
commit b17d69b33c
8 changed files with 11 additions and 11 deletions

View File

@@ -173,7 +173,7 @@ struct boss_janalai : public BossAI
BossAI::JustSummoned(summon);
}
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/) override
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (_isFlameBreathing)
{

View File

@@ -294,7 +294,7 @@ public:
}
}
void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override
void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (doneTo && doneTo == me->GetVictim())
{

View File

@@ -342,7 +342,7 @@ public:
}
}
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (!target->IsPlayer())
return;
@@ -612,7 +612,7 @@ public:
}
}
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (!target->IsPlayer())
return;
@@ -906,7 +906,7 @@ public:
}
}
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (!target->IsPlayer())
return;
@@ -1334,7 +1334,7 @@ public:
me->DespawnOrUnsummon(1);
}
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (!target->IsPlayer())
{

View File

@@ -630,7 +630,7 @@ public:
uint32 _timer;
bool _damaged, justSpawned;
void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/) override
void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (damage > 0 && !_damaged && me->GetInstanceScript())
{