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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
feat(Core/Unit): Add SpellSchoolMask info to the DamageDealt() hook (#21411)
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@@ -173,7 +173,7 @@ struct boss_janalai : public BossAI
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BossAI::JustSummoned(summon);
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (_isFlameBreathing)
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{
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@@ -294,7 +294,7 @@ public:
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}
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}
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (doneTo && doneTo == me->GetVictim())
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{
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@@ -342,7 +342,7 @@ public:
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}
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!target->IsPlayer())
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return;
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@@ -612,7 +612,7 @@ public:
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}
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!target->IsPlayer())
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return;
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@@ -906,7 +906,7 @@ public:
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}
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!target->IsPlayer())
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return;
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@@ -1334,7 +1334,7 @@ public:
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me->DespawnOrUnsummon(1);
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!target->IsPlayer())
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{
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@@ -630,7 +630,7 @@ public:
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uint32 _timer;
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bool _damaged, justSpawned;
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void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (damage > 0 && !_damaged && me->GetInstanceScript())
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{
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