From b129626ee3cefbdbe8f559e2188d22fc0c915743 Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Tue, 8 Nov 2022 05:44:32 -0300 Subject: [PATCH] =?UTF-8?q?fix(Core/Unit):=20Prevent=20CTM=20rooted=20flag?= =?UTF-8?q?=20from=20being=20removed=20on=20aura=20ex=E2=80=A6=20(#13732)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Core/Unit): Prevent CTM rooted flag from being removed on aura expiration --- src/server/game/Entities/Unit/Unit.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index af91a9597..11a61f90a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -18129,6 +18129,15 @@ void Unit::SetControlled(bool apply, UnitState state) SetStunned(false); break; case UNIT_STATE_ROOT: + // Prevent creature_template_movement rooted flag from being removed on aura expiration. + if (GetTypeId() == TYPEID_UNIT) + { + if (ToCreature()->GetCreatureTemplate()->Movement.Rooted) + { + return; + } + } + if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return; ClearUnitState(state);